Balance Shaman

Nerina95
Mensagens: 1
Registrado em: Ter Jan 07, 2020 6:53 pm

Balance Shaman

Mensagempor Nerina95 » Dom Ago 14, 2022 3:16 pm


The changes I propose are very much needed because the shaman becomes more and more useless.
Each class is self-sufficient, so the shaman is less and less needed in hunting.
Progress of the shaman stopped at level 115


1. "Divine Cure" - Add level 4 of the spell - Players already have over 10k life and currently 500 lvl shaman heals an average of 1600
2. "Vitality Totems"- Add level 4 of the spell - Regenerates 6% plus an additional 100 health points per second
3. "Ice Missle" "Poison Missle" "Light Missle" - Add level 3 of the spell
4. "Summon of creature" - Change summons so that they are immortal and monsters ignore them (they were invisible to monsters) now die to 1-2 hit from monster making them useless
5. "Sacred Light" "Earthquake" "Blizzard" - Add level 4 of the spell
6. "Light Blast" - Add level 4 of the spell
7. "Stone Pillar" - Add level 4 of the spell
8. "Ice Stalagmite" - Add level 4 of the spell - surrounding remnants deal 50% damage change to 100% damage
9. "Lightbeam" - Add level 3 of the spell - the spell is useless, increase area from 1x5 to 3x5 and increase damage by 100%
10. "Path of Thorn" - Add level 3 of the spell - the spell is useless, increase area from 1x5 to 3x5 and increase damage by 100%
11. "Crystal Wave" - Add level 4 of the spell
12. "Mana Recovery" - Add level 3 of the spell
13. "Subzero Mark" - Add level 3 of the spell
14. "Crushing Stone" - Add level 4 of the spell and reduce cd from 12000ms to 8000ms
15. "Bright Glow" - Add level 4 of the spell and reduce cd from 14000ms to 8000ms
16. "Poison Wall" - Add level 2 of the spell and increase area from 1x5 to 3x5

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