Our update for class balancing provides for more than adjustments in strength between one and the other. We've been working on changes that will directly impact the gameplay in Bloodstone, in order to bring more dynamism and increase your actions per minute. In short, the attack skills had a reduction in damage proportional to their new cooldown.
In addition, our focus was to work on mechanic changes in abilities that until then were absolutely expendable, making them more interesting and offering new options and different ways to evolve with your character.
Internally it was possible to carry out several tests and confirm some things that brought us satisfaction, but certainly the choice to open this server for a period, is for new situations to be generated and the players themselves reveal their impressions, and this will allow the final adjustments to the update.
The notes will not mention changes to skill damage individually, but we would like to inform you that several balancing factors have been considered, based on feedback from the community and analysis from our responsible team. All of this in search of the balance that we seek and want to offer.
So play a lot! And send us feedback on specific forum topics
PT-BR: servidor-de-testes/71/
EN: test-server---feedbacks-en/59/
Let's check out the changes:
INFOS
The first day of the test server will be with optional PvP, in order to provide feedbacks related to hunts
Only two characters from each account will be available, in order of higher level, and at least level 30. The information was extracted from your account on the server save of the 4th
There will be no punishment in deaths or even accumulation of fame points
Only during testing, items of Forgetfulness Scroll and Hunting Tickets will be available for 1 gold at NPC Laumsuey Cho (magic shop in Donncaster)
No action on the test will modify your original account
VOCATIONS
Archer
Smoke Shot
- Applies blindness effect so that the opponent does not hit basic attacks for 4/6/8 seconds
- Blindness lasts half the time if the target is a player
Critical Strike
- Critical hit improvement reduced from 12% / 18% to 6% / 9%
Call of the Hawk
- Falcon residence time increased from 4 to 6 seconds
Falcon Invested
- Now obeys the attack even distant
- Cooldown reduced from 12 to 6 seconds
- Mana cost reduced from 18/27/40 to 15/22/33
Accurate Shot
- Reworked skill
- When using, the player is prevented from using skills (silence) for 5 seconds and increases his strength by 40% / 60%
- Cooldown 10 seconds
- Mana cost 20/30
Great Arrow
- Cooldown reduced from 15 to 12 seconds
- Stun time when hitting an obstacle increased from 1.5 / 2.2 / 3.3 to 2/3/4 seconds. The effect time is halved when the target is a player
Triple Shot
- The direction of the arrows is now defined by the position of the first attack
- Arrow interval time reduced from 0.5 / 0.4 / 0.3 seconds to 0.2 seconds
- Attack range increased from 4 to 5
- Cooldown reduced from 14 to 8 seconds
- Mana cost increased from 18/27/40 to 25/37/55
Falcon Plume
- Now obeys the attack even distant
- Hits a 3x3 area, dealing damage and pushing everyone up to 2 tiles away, even hitting your caster
- Cooldown reduced from 14 to 8 seconds
- Mana cost reduced from 35/54 to 30/45
Piercing Shot
- Cooldown reduced from 14 to 7 seconds
- Mana cost reduced from 40/60/90 to 30/45/67
Vampiric Shot
- Lifesteal reduced from 8% / 10% / 12% to 4% / 5% / 6% or 8% / 10%/ 12% if the opponent is bleeding
Trap
- Stun time increased from 2/3 to 3/4 seconds. This effect is halved if the target is a player
- Cooldown reduced from 12 to 10 seconds
Grasping Shot
- Now apply the effect to the opponent who steps on the goo, and no longer on those on it, reducing their movement speed for 4 seconds
- Changed the target's movement speed reduction from 70% to 30% / 45% / 70%
- Duration changed from 5/7/9 to 7 seconds
- No longer affects your caster
Rain of Arrows
- Cooldown increased from 20 to 25 seconds
Barbarian
Smash
- Cooldown reduced from 7 to 6 seconds
Deep blow
- The bleeding is no longer fixed, and now considers your attack, dealing 15% / 25% damage per second
Retaliation 180
- Cooldown reduced from 16 to 7 seconds
Bloodthirsty Sping
- Cooldown reduced from 8 to 4 seconds
Repulsion
- Cooldown reduced from 16 to 10 seconds
Vampirism
- Lifesteal reduced from 15% / 10% to 4% / 6% or 8% / 12% if the opponent is bleeding
Ax Throw
- Cooldown reduced from 16 to 7 seconds
Triple Strike
- Cooldown reduced from 16 to 8 seconds
- Now there is a 0.5s gap between each stroke
Stunning Impact
- Cooldown reduced from 15 to 12 seconds
- Stun effect time reduced from 2.5 / 4 to 2/3 seconds. This effect is halved when the target is a player
Apocalypse
- Cooldown reduced from 16 to 8 seconds
Withering Spin
- Cooldown reduced from 40 to 25 seconds
- Modified to perform two strokes in a 5x5 area, with a 1 second interval between them
Knight
Precise Cut
- The skill started to ignore the opponent's defense
- Cooldown reduced from 8 to 7 seconds
Piercing Strike
- Now the bleeding damage bypasses the defense
- Reduced bleeding shifts from 5 to 3
- Cooldown reduced from 14 to 6 seconds
- Mana cost reduced from 10/15/22 to 8/12/18
Wind Cut
- Cooldown reduced from 15 to 8 seconds
Horizontal Cut
- Cooldown reduced from 14 to 8 seconds
Crushing Shield
- Chance to cause stunning increased from 50% / 70% / 90% to 70% / 80% / 100%
- Stun time increased from 2 to 4 seconds. This is halved when the target is a player
- Cooldown reduced from 12 to 10 seconds
Intense teasing
- Cooldown reduced from 10 to 4 seconds
Leech Blade
- Life theft reduced from 16% / 24% / 32% to 8% / 12% / 16% or 16% / 24% / 32% if the opponent is bleeding
Boomerang
- Cooldown reduced from 14 to 6 seconds
- Mana cost reduced from 24/36/54 to 15/22/33
Hostile Blade
- Cooldown reduced from 15 to 12 seconds
Rain of Swords
- Cooldown increased from 18 to 25 seconds
Patch Notes Test Server
Patch Notes Test Server
Reporte bugs no cenário: forum.bloodstoneonline.com/viewtopic.php?f=13&t=8261
Reporte erros de escrita: forum.bloodstoneonline.com/viewtopic.php?f=13&t=8262
Última versão atualizada: www.bloodstoneonline.com/downloads/bloo ... ersion.rar
Reporte erros de escrita: forum.bloodstoneonline.com/viewtopic.php?f=13&t=8262
Última versão atualizada: www.bloodstoneonline.com/downloads/bloo ... ersion.rar
Patch Notes Test Server
Mage
Fire Missile
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
Spark
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
Dark Missile
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
Fire snake
- Cooldown reduced from 12 to 10 seconds
- Mana cost reduced from 35/52 to 32/48
Fierce Magnetic
- Cooldown reduced from 12 to 10 seconds
- Mana cost reduced from 30/45 to 27/40
Contaminat Darkness
- Reworked skill
- Hits the target for initial damage, leaving a mark on the opponent that explodes after 2 seconds for additional damage
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
Fireball
- At levels 2 and 3, this ability reaches a 5x5 area, while level 1 remains at 3x3 as it currently does
- Cooldown reduced from 12 to 5 seconds
- Mana cost reduced from 42/63/95 to 25/30/45
Thunder
- Has a 20% chance to slow the target by 20% / 30% / 40%
- Slow duration time increased from 1 to 4 seconds
- Cooldown reduced from 12 to 5 seconds
- Mana cost reduced from 30/45/67 to 25/30/45
Ball of Darkness
- Cooldown reduced from 12 to 5 seconds
- Mana cost reduced from 42/63/95 to 25/30/45
Heal
- Cooldown reduced from 2.5 to 2 seconds
Burning
- Reworked skill
- Reduced the effect time applied to the target from 14 seconds to 8 seconds
- The damage dealt is based on your fire element attack
- Reduces the target's fire resistance for the total effect time by 10% / 15% / 20%
- Cooldown increased from 9 to 12 seconds
Electrocute
- Reworked skill
- Reduced the effect time applied to the target from 14 seconds to 8 seconds
- The damage done is based on your air attack
- Reduces the target's air resistance for the total effect time by 10% / 15% / 20%
- Cooldown increased from 9 to 12 seconds
Curse
- Reworked skill
- Reduced the effect time applied to the target from 14 seconds to 8 seconds
- The damage dealt is based on your attack of the dark element
- Reduces the target's dark resistance by the total effect time by 10% / 15% / 20%
- Cooldown increased from 9 to 12 seconds
Fire Manipulation
- Duration increased from 1 to 10 minutes
- Mana cost increased from 60/90 to 120/180
Air Manipulation
- Duration increased from 1 to 10 minutes
- Mana cost increased from 60/90 to 120/180
Dark Manipulation
- Duration increased from 1 to 10 minutes
- Mana cost increased from 60/90 to 120/180
Fire Protection
- Duration increased from 1 to 10 minutes
- Cooldown increased from 15 to 60 seconds
- Mana cost increased from 40 to 100
Air Protection
- Duration increased from 1 to 10 minutes
- Cooldown increased from 15 to 60 seconds
- Mana cost increased from 40 to 100
Darkness Protection
- Duration increased from 1 to 10 minutes
- Cooldown increased from 15 to 60 seconds
- Mana cost increased from 40 to 100
Flamethrower
- Cooldown reduced from 12 to 8 seconds
- Mana cost reduced from 50/75/112 to 45/67/100
Cyclone
- Cooldown reduced from 12 to 8 seconds
- Mana cost reduced from 50/75/112 to 45/67/100
Ray of Darkness
- Skill level 3 added
- Cooldown reduced from 12 to 8 seconds
Electric Discharge
- Cooldown reduced from 14 to 10 seconds
- Mana cost reduced from 60/90/135 to 52/78/117
Sphere Manipulation
- Cooldown reduced from 10 to 6 seconds
- Mana cost reduced from 40/60/90 to 35/52/80
Meteor Blast
- Skill level 4 added
- Cooldown reduced from 40 to 30 seconds
Storm
- Skill level 4 added
- Cooldown reduced from 40 to 30 seconds
Shadow Wave
- Now hits everyone around you in a 5x5 area
- Confusion effect lasting 2/3/4 seconds. This is halved when the target is a player
- Cooldown reduced from 12 to 10 seconds
- Mana cost reduced from 80/120/185 to 60/90/135
Deep Sleep NEW
- This support ability puts a target to sleep. The efficiency time is defined by the attack of your orb, reaching 3/4/5 seconds.
- Does not consume mana or enter recharge time if the effect is not caused
- The target is awake if attacked
- Cooldown 30 seconds
- Mana cost 50/75/112
Death Marking NEW
- Applies a tick that explodes after 2 seconds, dealing damage based on the target's maximum health at 15% / 18% / 21% / 24%. Limits maximum damage based on your orb
- Cooldown 30 seconds
- Mana cost 100/150/225/337
Shaman
Ice Missile
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
Poison Missile
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
Light Missile
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
Subzero Mark
- Cooldown reduced from 10 to 8 seconds
Path of Thorns
- Stun time increased to 4 seconds. The effect time is halved if the target is a player
- Cooldown reduced from 12 to 8 seconds
- Mana cost reduced from 35/52 to 30/45
Light beam
- Cooldown reduced from 12 to 8 seconds
- Mana cost reduced from 35/52 to 30/45
Divine cure
- 100% efficiency for healing summons if using a light weapon
Ice Stalagmite
- Cooldown reduced from 12 to 6 seconds
- Mana cost reduced from 42/63/95 to 30/45/67
Plasma of Light
- Cooldown reduced from 12 to 6 seconds
- Mana cost reduced from 42/63/95 to 30/45/67
Summon of Creature
- Reworked skill
- New Ice creatures: Paguro, Paguro Barrel and Diluvian Octopriest
- New Earth creatures: Oakin, Ent and Willow Tree
- New Light creatures: Spirit, Light Spirit and Holy Spirit
- Now the summons follow the Shaman's strength with a level cap for each. Level 1 reaches level 41, level 2 reaches level 76, and level 3 reaches level 140
- Additionally, summons will always follow the Shaman's movement speed
Totems
- Now the shaman's totems are immune to damage
- The duration of the totems has been changed to 8 seconds
- The totem cooldown has been reduced to 10 seconds
- Mana cost has been reduced from 40/60/90 to 20/30/45
Prison of Thorns
- Cooldown reduced from 18 to 15 seconds
Crystal Wave
- Cooldown reduced from 12 to 8 seconds
- Mana cost reduced from 50/75/112 to 45/67/100
Stone Pillar
- Cooldown reduced from 13 to 12 seconds
- Mana cost increased from 46/60/80 to 40/60/90
Intense Brightness
- Can now be used on target
Light Barrier
- No longer affects your caster and allies
Purification
- Use distance increased from 4 to 5
Blizzard
- Cooldown reduced from 40 to 30 seconds
Earthquake
- Cooldown reduced from 40 to 30 seconds
Sacred Light
- This ability had its operation totally reformulated. It causes explosions of light that hit a 7x7 area, damaging enemies and healing allies
Fire Missile
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
Spark
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
Dark Missile
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
Fire snake
- Cooldown reduced from 12 to 10 seconds
- Mana cost reduced from 35/52 to 32/48
Fierce Magnetic
- Cooldown reduced from 12 to 10 seconds
- Mana cost reduced from 30/45 to 27/40
Contaminat Darkness
- Reworked skill
- Hits the target for initial damage, leaving a mark on the opponent that explodes after 2 seconds for additional damage
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
Fireball
- At levels 2 and 3, this ability reaches a 5x5 area, while level 1 remains at 3x3 as it currently does
- Cooldown reduced from 12 to 5 seconds
- Mana cost reduced from 42/63/95 to 25/30/45
Thunder
- Has a 20% chance to slow the target by 20% / 30% / 40%
- Slow duration time increased from 1 to 4 seconds
- Cooldown reduced from 12 to 5 seconds
- Mana cost reduced from 30/45/67 to 25/30/45
Ball of Darkness
- Cooldown reduced from 12 to 5 seconds
- Mana cost reduced from 42/63/95 to 25/30/45
Heal
- Cooldown reduced from 2.5 to 2 seconds
Burning
- Reworked skill
- Reduced the effect time applied to the target from 14 seconds to 8 seconds
- The damage dealt is based on your fire element attack
- Reduces the target's fire resistance for the total effect time by 10% / 15% / 20%
- Cooldown increased from 9 to 12 seconds
Electrocute
- Reworked skill
- Reduced the effect time applied to the target from 14 seconds to 8 seconds
- The damage done is based on your air attack
- Reduces the target's air resistance for the total effect time by 10% / 15% / 20%
- Cooldown increased from 9 to 12 seconds
Curse
- Reworked skill
- Reduced the effect time applied to the target from 14 seconds to 8 seconds
- The damage dealt is based on your attack of the dark element
- Reduces the target's dark resistance by the total effect time by 10% / 15% / 20%
- Cooldown increased from 9 to 12 seconds
Fire Manipulation
- Duration increased from 1 to 10 minutes
- Mana cost increased from 60/90 to 120/180
Air Manipulation
- Duration increased from 1 to 10 minutes
- Mana cost increased from 60/90 to 120/180
Dark Manipulation
- Duration increased from 1 to 10 minutes
- Mana cost increased from 60/90 to 120/180
Fire Protection
- Duration increased from 1 to 10 minutes
- Cooldown increased from 15 to 60 seconds
- Mana cost increased from 40 to 100
Air Protection
- Duration increased from 1 to 10 minutes
- Cooldown increased from 15 to 60 seconds
- Mana cost increased from 40 to 100
Darkness Protection
- Duration increased from 1 to 10 minutes
- Cooldown increased from 15 to 60 seconds
- Mana cost increased from 40 to 100
Flamethrower
- Cooldown reduced from 12 to 8 seconds
- Mana cost reduced from 50/75/112 to 45/67/100
Cyclone
- Cooldown reduced from 12 to 8 seconds
- Mana cost reduced from 50/75/112 to 45/67/100
Ray of Darkness
- Skill level 3 added
- Cooldown reduced from 12 to 8 seconds
Electric Discharge
- Cooldown reduced from 14 to 10 seconds
- Mana cost reduced from 60/90/135 to 52/78/117
Sphere Manipulation
- Cooldown reduced from 10 to 6 seconds
- Mana cost reduced from 40/60/90 to 35/52/80
Meteor Blast
- Skill level 4 added
- Cooldown reduced from 40 to 30 seconds
Storm
- Skill level 4 added
- Cooldown reduced from 40 to 30 seconds
Shadow Wave
- Now hits everyone around you in a 5x5 area
- Confusion effect lasting 2/3/4 seconds. This is halved when the target is a player
- Cooldown reduced from 12 to 10 seconds
- Mana cost reduced from 80/120/185 to 60/90/135
Deep Sleep NEW
- This support ability puts a target to sleep. The efficiency time is defined by the attack of your orb, reaching 3/4/5 seconds.
- Does not consume mana or enter recharge time if the effect is not caused
- The target is awake if attacked
- Cooldown 30 seconds
- Mana cost 50/75/112
Death Marking NEW
- Applies a tick that explodes after 2 seconds, dealing damage based on the target's maximum health at 15% / 18% / 21% / 24%. Limits maximum damage based on your orb
- Cooldown 30 seconds
- Mana cost 100/150/225/337
Shaman
Ice Missile
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
Poison Missile
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
Light Missile
- Cooldown reduced from 5 to 3 seconds
- Mana cost reduced from 18/27 to 12/18
Subzero Mark
- Cooldown reduced from 10 to 8 seconds
Path of Thorns
- Stun time increased to 4 seconds. The effect time is halved if the target is a player
- Cooldown reduced from 12 to 8 seconds
- Mana cost reduced from 35/52 to 30/45
Light beam
- Cooldown reduced from 12 to 8 seconds
- Mana cost reduced from 35/52 to 30/45
Divine cure
- 100% efficiency for healing summons if using a light weapon
Ice Stalagmite
- Cooldown reduced from 12 to 6 seconds
- Mana cost reduced from 42/63/95 to 30/45/67
Plasma of Light
- Cooldown reduced from 12 to 6 seconds
- Mana cost reduced from 42/63/95 to 30/45/67
Summon of Creature
- Reworked skill
- New Ice creatures: Paguro, Paguro Barrel and Diluvian Octopriest
- New Earth creatures: Oakin, Ent and Willow Tree
- New Light creatures: Spirit, Light Spirit and Holy Spirit
- Now the summons follow the Shaman's strength with a level cap for each. Level 1 reaches level 41, level 2 reaches level 76, and level 3 reaches level 140
- Additionally, summons will always follow the Shaman's movement speed
Totems
- Now the shaman's totems are immune to damage
- The duration of the totems has been changed to 8 seconds
- The totem cooldown has been reduced to 10 seconds
- Mana cost has been reduced from 40/60/90 to 20/30/45
Prison of Thorns
- Cooldown reduced from 18 to 15 seconds
Crystal Wave
- Cooldown reduced from 12 to 8 seconds
- Mana cost reduced from 50/75/112 to 45/67/100
Stone Pillar
- Cooldown reduced from 13 to 12 seconds
- Mana cost increased from 46/60/80 to 40/60/90
Intense Brightness
- Can now be used on target
Light Barrier
- No longer affects your caster and allies
Purification
- Use distance increased from 4 to 5
Blizzard
- Cooldown reduced from 40 to 30 seconds
Earthquake
- Cooldown reduced from 40 to 30 seconds
Sacred Light
- This ability had its operation totally reformulated. It causes explosions of light that hit a 7x7 area, damaging enemies and healing allies
Reporte bugs no cenário: forum.bloodstoneonline.com/viewtopic.php?f=13&t=8261
Reporte erros de escrita: forum.bloodstoneonline.com/viewtopic.php?f=13&t=8262
Última versão atualizada: www.bloodstoneonline.com/downloads/bloo ... ersion.rar
Reporte erros de escrita: forum.bloodstoneonline.com/viewtopic.php?f=13&t=8262
Última versão atualizada: www.bloodstoneonline.com/downloads/bloo ... ersion.rar
Quem está online
Usuários navegando neste fórum: Nenhum usuário registrado e 17 visitantes