Patch Notes Public Test Server

New and updates about the game
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Patch Notes Public Test Server

Mensagempor diegao » Sex Mar 19, 2021 9:52 pm

Public Test Server

The update note for the public test will be limited to changes made in balancing. You will be able to check the planning of the changes and collaborate with feedbacks for the last adjustments and polishing of the applications.

Due to the large number of accounts that exist in our database, only accounts with characters above level 50 were included in the test.

Important: These notes may contain some misunderstanding, mainly due to the lack of information. We will be updating it whenever necessary.

Applications made exclusively for the test server

- No consumption of potions
- No bandage consumption
- No death penalty
- Presence of an NPC with teleport to the main hunts
- There is no limit to reset skills with Trainer Whittstorn Troubleborn

NEW

Seals

In public tests, you will have the first contact with the seals. The cost of each one of them will be defined as 1 point, allowing the purchase of multiples. However, the unlocked creatures will be according to your character.


CHANGES

General

- New potions and elixirs have been created for level 150. They are for exclusive use by Knights and Barbarians.
- The mana barrier ring has no class restriction

VOCATIONS

Archer

Critical strike
- Skill level 2 has mana cost increased from 90 to 220

Precision
- Skill level 1 has mana cost increased from 40 to 160
- Skill level 2 has mana cost increased from 60 to 300
- Cooldown increased from 60 to 180 seconds

Multiple Shots
- Activable skill has been turned into passive
- Number of creatures hit increased from 4 to 5
- Damage done to secondary targets increased
- The attack range for secondary targets has been changed to 3 tiles from the primary target

Vampiric Shooting
- Attack ability has been turned into support
- Completely removed the effects of damage and life theft

Piercing Shot
- The ability has a 20% / 25% / 30% chance of bleeding targets hit for 6 seconds
- Bleeding is capable of potentiating the life-stealing effect offered by Vampiric Shooting

Rain of Arrows
- Slightly increased overall damage
- Damage dealt to secondary targets (3x3) increased from 50% to 75%

Annihilation
- The ability now has the effect of apportioning its initial damage, reaching up to 7 targets. For each target the initial damage is reduced, so when you hit only one creature, the current total damage is not affected
- Ability load time reduced from 2 to 1 second


Barbarian

Bloody Whirl
- The ability has a 10% chance of bleeding targets hit for 6 seconds

Colossal Strike
- Cooldown reduced from 15 to 13 seconds

Fury
- Activable skill has been turned into passive

Vampirism
- Skill level 1 has mana cost increased from 30 to 85
- Skill level 2 increased mana cost from 45 to 170

Fear
- This ability will no longer be canceled due to damage caused by conditions such as bleeding or the like
- The ability will no longer be used on the target, reaching up to 3 creatures that are positioned in front of you.
- Effect duration reduced from 6 to 4 seconds

Command Scream
- Skill level 2 no longer has limited life points gained
- Skill level 1 modified to 200 fixed health + 6% of maximum health
- Skill level 2 modified to 300 fixed health + 8% of maximum health

Fulminating Spin
- Slightly increased overall damage
- Added a third instance of damage
- Cooldown reduced from 25 to 20 seconds
- The first instance of damage, bleeds targets hit in a 3x3 area for 6 seconds

Knight

For this class, we work on improving the functioning of the blocking effects from the use of shields, making their defense more consistent.

Provoke and Intense Provocation
- Causes ranged creatures to approach the Knight during the ability's effect

Stab
- It is now possible to use directly on the target

Unbeatable Armor
- Created a skill level 4

Cursed Magic Defense
- Created a skill level 2
- Skill level 1 improved to reduce only 80 points of physical defense
- Skill level 1 had mana cost increased from 30 to 140

Boomerang
- The ability now deals damage in a 3x3 area, with damage to secondary targets reduced by 50% / 60% / 70%

Summoning Swords
- The ability can no longer be activated through prolonged damage (such as, burning, electrocuting, etc.)

Target Protection
- The skill can no longer protect itself

Rain of Swords
- Cooldown reduced from 20 to 18 seconds

Mage

Hurricane
- This ability starts to cause a levitation effect to the affected targets. This effect prevents the target from moving for 0.5 seconds

Air handling
- Created a skill level 3
- Skill level 1 improved to add 22 air attack points + 50% the value of your black magic ability
- Skill level 2 improved to add 37 air attack points + 50% the value of your black magic ability
- Skill level 3 adds 55 air attack points + 50% the value of your black magic ability

Fire handling
- Created a skill level 3
- Skill level 1 improved to add 22 fire attack points + 50% the value of your black magic ability
- Skill level 2 improved to add 37 fire attack points + 50% the value of your black magic ability
- Skill level 3 adds 55 fire attack points + 50% the value of your black magic ability

Manipulation of darkness
- Created a skill level 3
- Skill level 1 improved to add 37 dark attack points + 50% the value of your black magic ability
- Skill level 2 improved to add 55 dark attack points + 50% the value of your black magic skill
- Skill level 3 adds 85 attack points of darkness + 50% the value of your black magic ability

Arcane Barrier (NOVA)
- When using arcane barrier, a shield is created and the magician is able to absorb 200 + 3x his level of magic damage taken.

Meteor Blast
- The total time to deal all your damage has been reduced from 4 seconds to 1.8 seconds

Creatures

Cannibal Malkif
- Physical damage resistance changed from + 10% to 0%

Cannibal Voodoo
- Physical damage resistance changed from + 10% to -10%
- Experience provided increased from 3500 to 4500
- Increased loot rate

Cannibal Pyromancer
- Physical damage resistance changed from + 10% to -10%
- Provided experience increased from 4100 to 5000
- Increased loot rate
- Changed attack distance

Cannibal Warrior
- Physical damage resistance changed from + 10% to -10%
- Experience provided increased from 3200 to 4000
- Immolation knife added for plunder

Infected Cojurso
- Earth damage resistance changed from 0% to + 50%

Infected Black Cojurso
- Earth damage resistance changed from 0% to + 50%

Specter
- Earth damage resistance changed from 0% to + 50%

Venorchid, Vombie, Savage Troll, Orc Shaman, Troglodyte Druid, Swamp Golem, Ancient Ent, Infected Willow Tree
- The spike prison ability now has a 30% chance to apply stunning. The duration time of the effect has been reduced from 2 to 1 second

Wind Elemental
- Removed the stun effect caused by your Storm ability

Fire Elemental
- Basic attack changed from fire to physical
- Earth damage resistance changed from 0% to + 15%
- Water damage resistance changed from -20% to 0%

Cocatriz
- Stun time reduced from 3 to 1 second

Varanus
- Increased loot rate

BUGS

Fixed a bug in the Sticky Shot skill, causing the effect described in the skill
Reporte bugs no cenário: forum.bloodstoneonline.com/viewtopic.php?f=13&t=8261
Reporte erros de escrita: forum.bloodstoneonline.com/viewtopic.php?f=13&t=8262
Última versão atualizada: www.bloodstoneonline.com/downloads/bloo ... ersion.rar

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