NEWS > GAME UPDATES

Posted at: 2020-06-05

Patch Notes Test Server

Our update for class balancing provides for more than adjustments in strength between one and the other. We've been working on changes that will directly impact the gameplay in Bloodstone, in order to bring more dynamism and increase your actions per minute. In short, the attack skills had a reduction in damage proportional to their new cooldown.

In addition, our focus was to work on mechanic changes in abilities that until then were absolutely expendable, making them more interesting and offering new options and different ways to evolve with your character.

Internally it was possible to carry out several tests and confirm some things that brought us satisfaction, but certainly the choice to open this server for a period, is for new situations to be generated and the players themselves reveal their impressions, and this will allow the final adjustments to the update.

The notes will not mention changes to skill damage individually, but we would like to inform you that several balancing factors have been considered, based on feedback from the community and analysis from our responsible team. All of this in search of the balance that we seek and want to offer.

So play a lot! And send us feedback on specific forum topics :)

PT-BR: http://forum.bloodstoneonline.com/servidor-de-testes/71/
EN: http://forum.bloodstoneonline.com/test-server---feedbacks-en/59/

Let's check out the changes:

 

INFOS

The first day of the test server will be with optional PvP, in order to provide feedbacks related to hunts

Only two characters from each account will be available, in order of higher level, and at least level 30. The information was extracted from your account on the server save of the 4th

There will be no punishment in deaths or even accumulation of fame points

Only during testing, items of Forgetfulness Scroll and Hunting Tickets will be available for 1 gold at NPC Laumsuey Cho (magic shop in Donncaster)

No action on the test will modify your original account

 

VOCATIONS

Archer

Smoke Shot

  • Applies blindness effect so that the opponent does not hit basic attacks for 4/6/8 seconds
  • Blindness lasts half the time if the target is a player

Critical Strike

  • Critical hit improvement reduced from 12% / 18% to 6% / 9%

Call of the Hawk

  • Falcon residence time increased from 4 to 6 seconds

Falcon Invested

  • Now obeys the attack even distant
  • Cooldown reduced from 12 to 6 seconds
  • Mana cost reduced from 18/27/40 to 15/22/33

Accurate Shot

  • Reworked skill
  • When using, the player is prevented from using skills (silence) for 5 seconds and increases his strength by 40% / 60%
  • Cooldown 10 seconds
  • Mana cost 20/30

Great Arrow

  • Cooldown reduced from 15 to 12 seconds
  • Stun time when hitting an obstacle increased from 1.5 / 2.2 / 3.3 to 2/3/4 seconds. The effect time is halved when the target is a player

Triple Shot

  • The direction of the arrows is now defined by the position of the first attack
  • Arrow interval time reduced from 0.5 / 0.4 / 0.3 seconds to 0.2 seconds
  • Attack range increased from 4 to 5
  • Cooldown reduced from 14 to 8 seconds
  • Mana cost increased from 18/27/40 to 25/37/55

Falcon Plume

  • Now obeys the attack even distant
  • Hits a 3x3 area, dealing damage and pushing everyone up to 2 tiles away, even hitting your caster
  • Cooldown reduced from 14 to 8 seconds
  • Mana cost reduced from 35/54 to 30/45


Vampiric Shot

  • Lifesteal reduced from 8% / 10% / 12% to 4% / 5% / 6% or 8% / 10%/ 12% if the opponent is bleeding

Piercing Shot

  • Cooldown reduced from 14 to 7 seconds
  • Mana cost reduced from 40/60/90 to 30/45/67

Trap

  • Stun time increased from 2/3 to 3/4 seconds. This effect is halved if the target is a player
  • Cooldown reduced from 12 to 10 seconds

Grasping Shot

  • Now apply the effect to the opponent who steps on the goo, and no longer on those on it, reducing their movement speed for 4 seconds
  • Changed the target's movement speed reduction from 70% to 30% / 45% / 70%
  • Duration changed from 5/7/9 to 7 seconds
  • No longer affects your caster

Rain of Arrows

  • Cooldown increased from 20 to 25 seconds

 

Barbarian

Smash

  • Cooldown reduced from 7 to 6 seconds

Deep blow

  • The bleeding is no longer fixed, and now considers your attack, dealing 15% / 25% damage per second

Retaliation 180

  • Cooldown reduced from 16 to 7 seconds

Bloodthirsty Sping

  • Cooldown reduced from 8 to 4 seconds

Repulsion

  • Cooldown reduced from 16 to 10 seconds

Vampirism

  • Lifesteal reduced from 15% / 10% to 4% / 6% or 8% / 12% if the opponent is bleeding

Ax Throw

  • Cooldown reduced from 16 to 7 seconds

Triple Strike

  • Cooldown reduced from 16 to 8 seconds
  • Now there is a 0.5s gap between each stroke

Stunning Impact

  • Cooldown reduced from 15 to 12 seconds
  • Stun effect time reduced from 2.5 / 4 to 2/3 seconds. This effect is halved when the target is a player

Apocalypse

  • Cooldown reduced from 16 to 8 seconds

Withering Spin

  • Cooldown reduced from 40 to 25 seconds
  • Modified to perform two strokes in a 5x5 area, with a 1 second interval between them

 

Knight

Precise Cut

  • The skill started to ignore the opponent's defense
  • Cooldown reduced from 8 to 7 seconds

Piercing Strike

  • Now the bleeding damage bypasses the defense
  • Reduced bleeding shifts from 5 to 3
  • Cooldown reduced from 14 to 6 seconds
  • Mana cost reduced from 10/15/22 to 8/12/18

Wind Cut

  • Cooldown reduced from 15 to 8 seconds

Horizontal Cut

  • Cooldown reduced from 14 to 8 seconds

Crushing Shield

  • Chance to cause stunning increased from 50% / 70% / 90% to 70% / 80% / 100%
  • Stun time increased from 2 to 4 seconds. This is halved when the target is a player
  • Cooldown reduced from 12 to 10 seconds

Leech Blade

  • Life theft reduced from 16% / 24% / 32% to 8% / 12% / 16% or 16% / 24% / 32% if the opponent is bleeding

Boomerang

  • Cooldown reduced from 14 to 6 seconds
  • Mana cost reduced from 24/36/54 to 15/22/33

Hostile Blade

  • Cooldown reduced from 15 to 12 seconds

Rain of Swords

  • Cooldown increased from 18 to 25 seconds

 

Mage

Fire Missile

  • Cooldown reduced from 5 to 3 seconds
  • Mana cost reduced from 18/27 to 12/18

Spark

  • Cooldown reduced from 5 to 3 seconds
  • Mana cost reduced from 18/27 to 12/18

Dark Missile

  • Cooldown reduced from 5 to 3 seconds
  • Mana cost reduced from 18/27 to 12/18

Fire snake

  • Cooldown reduced from 12 to 10 seconds
  • Mana cost reduced from 35/52 to 32/48

Fierce Magnetic

  • Cooldown reduced from 12 to 10 seconds
  • Mana cost reduced from 30/45 to 27/40

Contaminat Darkness

  • Fully modified skill
  • Hits the target for initial damage, leaving a mark on the opponent that explodes after 2 seconds for additional damage
  • Cooldown reduced from 5 to 3 seconds
  • Mana cost reduced from 18/27 to 12/18

Fireball

  • At levels 2 and 3, this ability reaches a 5x5 area, while level 1 remains at 3x3 as it currently does
  • Cooldown reduced from 12 to 5 seconds
  • Mana cost reduced from 42/63/95 to 25/30/45

Thunder

  • Has a 20% chance to slow the target by 20% / 30% / 40%
  • Slow duration time increased from 1 to 4 seconds
  • Cooldown reduced from 12 to 5 seconds
  • Mana cost reduced from 30/45/67 to 25/30/45

Ball of Darkness

  • Cooldown reduced from 12 to 5 seconds
  • Mana cost reduced from 42/63/95 to 25/30/45

Heal

  • Cooldown reduced from 2.5 to 2 seconds

Burning

  • Reworked skill
  • Reduced the effect time applied to the target from 14 seconds to 8 seconds
  • The damage dealt is based on your fire element attack
  • Reduces the target's fire resistance for the total effect time by 10% / 15% / 20%
  • Cooldown increased from 9 to 12 seconds

Electrocute

  • Reworked skill
  • Reduced the effect time applied to the target from 14 seconds to 8 seconds
  • The damage done is based on your air attack
  • Reduces the target's air resistance for the total effect time by 10% / 15% / 20%
  • Cooldown increased from 9 to 12 seconds

Curse

  • Reworked skill
  • Reduced the effect time applied to the target from 14 seconds to 8 seconds
  • The damage dealt is based on your attack of the dark element
  • Reduces the target's dark resistance by the total effect time by 10% / 15% / 20%
  • Cooldown increased from 9 to 12 seconds

Fire Manipulation

  • Duration increased from 1 to 10 minutes
  • Mana cost increased from 60/90 to 120/180

Air Manipulation

  • Duration increased from 1 to 10 minutes
  • Mana cost increased from 60/90 to 120/180

Dark Manipulation

  • Duration increased from 1 to 10 minutes
  • Mana cost increased from 60/90 to 120/180

Fire Protection

  • Duration increased from 1 to 10 minutes
  • Cooldown increased from 15 to 60 seconds
  • Mana cost increased from 40 to 100

Air Protection

  • Duration increased from 1 to 10 minutes
  • Cooldown increased from 15 to 60 seconds
  • Mana cost increased from 40 to 100

Darkness Protection

  • Duration increased from 1 to 10 minutes
  • Cooldown increased from 15 to 60 seconds
  • Mana cost increased from 40 to 100

Flamethrower

  • Cooldown reduced from 12 to 8 seconds
    Mana cost reduced from 50/75/112 to 45/67/100

Cyclone

  • Cooldown reduced from 12 to 8 seconds
  • Mana cost reduced from 50/75/112 to 45/67/100

Ray of Darkness

  • Skill level 3 added
  • Cooldown reduced from 12 to 8 seconds

Electric Discharge

  • Cooldown reduced from 14 to 10 seconds
  • Mana cost reduced from 60/90/135 to 52/78/117

Sphere Manipulation

  • Cooldown reduced from 10 to 6 seconds
  • Mana cost reduced from 40/60/90 to 35/52/80

Meteor Blast

  • Skill level 4 added
  • Cooldown reduced from 40 to 30 seconds

Storm

  • Skill level 4 added
  • Cooldown reduced from 40 to 30 seconds

Shadow Wave

  • Now hits everyone around you in a 5x5 area
  • Confusion effect lasting 2/3/4 seconds. This is halved when the target is a player
  • Cooldown reduced from 12 to 10 seconds
  • Mana cost reduced from 80/120/185 to 60/90/135

Deep Sleep NEW

  • This support ability puts a target to sleep. The efficiency time is defined by the attack of your orb, reaching 3/4/5 seconds.
  • Does not consume mana or enter recharge time if the effect is not caused
  • The target is awake if attacked
  • Cooldown 30 seconds
  • Mana cost 50/75/112

Death Marking NEW

  • Applies a tick that explodes after 2 seconds, dealing damage based on the target's maximum health at 15% / 18% / 21% / 24%. Limits maximum damage based on your orb
    Cooldown 30 seconds
    Mana cost 100/150/225/337

 


Shaman

 

Ice Missile

  • Cooldown reduced from 5 to 3 seconds
  • Mana cost reduced from 18/27 to 12/18

Poison Missile

  • Cooldown reduced from 5 to 3 seconds
  • Mana cost reduced from 18/27 to 12/18

Light Missile

  • Cooldown reduced from 5 to 3 seconds
  • Mana cost reduced from 18/27 to 12/18

Subzero Mark

  • Cooldown reduced from 10 to 8 seconds

Path of Thorns

  • Stun time increased to 4 seconds. The effect time is halved if the target is a player
  • Cooldown reduced from 12 to 8 seconds
  • Mana cost reduced from 35/52 to 30/45

Light beam

  • Cooldown reduced from 12 to 8 seconds
  • Mana cost reduced from 35/52 to 30/45

Divine cure

  • 100% efficiency for healing summons if using a light weapon

Ice Stalagmite

  • Cooldown reduced from 12 to 6 second
  • Mana cost reduced from 42/63/95 to 30/45/67

Plasma of Light

  • Cooldown reduced from 12 to 6 seconds
  • Mana cost reduced from 42/63/95 to 30/45/67

Summon of Creature

  • Reworked skill
  • New Ice creatures: Paguro, Paguro Barrel and Diluvian Octopriest
  • New Earth creatures: Oakin, Ent and Willow Tree
  • New Light creatures: Spirit, Light Spirit and Holy Spirit
  • Now the summons follow the Shaman's strength with a level cap for each. Level 1 reaches level 41, level 2 reaches level 76, and level 3 reaches level 140
  • Additionally, summons will always follow the Shaman's movement speed

Totems

  • Now the shaman's totems are immune to damage
  • The duration of the totems has been changed to 8 seconds
  • The totem cooldown has been reduced to 10 seconds
  • Mana cost has been reduced from 40/60/90 to 20/30/45

Prison of Thorns

  • Cooldown reduced from 18 to 15 seconds

Crystal Wave

  • Cooldown reduced from 12 to 8 seconds
    Mana cost reduced from 50/75/112 to 45/67/100

Stone Pillar

  • Cooldown reduced from 13 to 12 seconds
  • Mana cost increased from 46/60/80 to 40/60/90

Intense Brightness

  • Can now be used on target

Light Barrier

  • No longer affects your caster and allies

Purification

  • Use distance increased from 4 to 5

Blizzard

  • Cooldown reduced from 40 to 30 seconds

Earthquake

  • Cooldown reduced from 40 to 30 seconds

Sacred Light

  • This ability had its operation totally reformulated. It causes explosions of light that hit a 7x7 area, damaging enemies and healing allies

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