NEWS > GAME UPDATES

Posted at: 2026-10-31

Test Server Patch Notes 1.49

BLOODSTONE: PATCH NOTES 1.49

Update 1.49 brings a wide range of new content, reworks, and improvements to Bloodstone!

Highlights include the expansion of the PvP Island, new hunting areas, balance changes for all five classes, adjustments to creatures and rewards, a rework of the profession crafting tables, and numerous interface, performance, and quality-of-life improvements.

ATTENTION: This is not the final version of the update. These patch notes will still undergo final adjustments and additional implementations.

For example, Fusion Potions IV and V will be available, even if temporarily through an alternative method, until they can be produced through the Alchemy system.
Check out all the changes!


1. New Content and Features

1.1. PvP Island Expansion

The PvP Island has received a major expansion, introducing a new region with several hunting areas and many new creatures.

1.2. New Hunting Instance: Flame Scholobeast

  • Added a new hunting instance dedicated to the Flame Scholobeast.

1.3. Increased Gathering Spots

  • Increased the number of gathering spots distributed throughout the map, providing more opportunities to collect resources during your adventures.


2. Class Balance

Several abilities have received adjustments to their level requirements, skill point costs, cooldowns, effectiveness, and mechanics.

General Ultimate Ability Changes

All 9 official Ultimate abilities have received adjustments to their requirements:

  • Required level reduced to 50.

  • Skill point cost for level 1 reduced to 4 skill points.

Important: Skill Point Reset

We recommend that all players reset their skill points after Update 1.49.

Several abilities have had their learning costs reduced. Resetting your skill points is necessary to recover points previously invested in these abilities and redistribute them.

2.1. Archer

Annihilation

  • Required level reduced from 65 to 50.

  • Skill point cost for level 1 reduced from 5 to 4.

  • Cooldown reduced from 20 to 16 seconds.

  • Maximum number of targets increased from 7 to 8.

  • Removed the damage reduction applied to secondary targets.

Hunter's Heal

  • Skill point cost for level 2 reduced from 8 to 5.

  • Healing effectiveness increased by 15%.

  • Mana cost for level 1 reduced from 50 to 30.

  • Mana cost for level 2 reduced from 150 to 45.

Vampiric Arrow

  • Cooldown for level 2 reduced from 16 to 15 seconds.

  • Cooldown for level 3 reduced from 16 to 14 seconds.

  • Adjusted the visual effect so that it now remains visible throughout the ability's duration.

Rapid Shot

  • Skill point cost reduced from 5 to 3.

2.2. Barbarian

Apocalypse

  • The ability can now be configured to target the player's own character.

Axe Throw

  • Required level reduced from 32 to 20.

Counterattack

  • Skill point cost reduced from 5 to 3.

Shatter

  • Required level reduced from 70 to 50.

  • Skill point cost reduced from 5 to 3.

Devastating Spin

  • Required level reduced from 65 to 50.

  • Skill point cost for level 1 reduced from 5 to 4.

Bloody Spin

  • Required level reduced from 20 to 12.

Deep Strike

  • Skill point cost for level 1 reduced from 3 to 1.

  • Skill point cost for level 2 reduced from 5 to 3.

Retaliation

  • Required level reduced from 12 to 8.

2.3. Knight

Boomerang

  • Required level reduced from 35 to 24.

Sword Rain

  • Required level reduced from 65 to 50.

  • Skill point cost reduced from 5 to 4.

  • Cooldown reduced from 18 to 14 seconds.

  • Number of hits increased from 1 to 2.

Wind Slash

  • Required level increased from 24 to 35.

Horizontal Slash

  • Required level reduced from 28 to 24.

Crushing Shield

  • The ability now applies its effect to the 3 tiles directly in front of the character.

Sword Summoning

  • The ability can now also trigger when blocking attacks (Block).

  • Activation chance reduced from 20% to 15%.

Leeching Blade

  • Cooldown reduced from 40 to 36 seconds.

2.4. Mage

Cyclone

  • Required level reduced from 28 to 20.

Heal

  • Healing effectiveness increased by 10% at level 1.

  • Healing effectiveness increased by 15% at level 2.

Meteor Explosion

  • Required level reduced from 65 to 50.

  • Skill point cost reduced from 5 to 4.

  • Cooldown reduced from 30 to 27 seconds.

Flamethrower

  • Required level reduced from 28 to 20.

Mark of Death

  • Required level reduced from 65 to 50.

  • Skill point cost reduced from 5 to 4.

  • Cooldown reduced from 30 to 21 seconds.

Dark Ray

  • Required level reduced from 28 to 20.

Storm

  • Required level reduced from 65 to 50.

  • Skill point cost reduced from 5 to 4.

  • Cooldown reduced from 30 to 27 seconds.

  • The ability now deals the same total damage in half the previous time.

2.5. Shaman

Divine Heal

  • Skill point cost for level 1 reduced from 2 to 1.

  • Skill point cost for level 2 reduced from 3 to 2.

  • Skill point cost for level 3 reduced from 4 to 3.

Holy Light

  • Required level reduced from 65 to 50.

  • Skill point cost reduced from 5 to 4.

Blizzard

  • Required level reduced from 65 to 50.

  • Skill point cost reduced from 5 to 4.

Crystal Wave

  • Required level reduced from 30 to 20.

Stone Pillar

  • Required level reduced from 28 to 20.

Earthquake

  • Required level reduced from 65 to 50.

  • Skill point cost reduced from 5 to 4.


3. Creature Balance

Several creatures have received adjustments to their strength, combat behavior, experience rewards, and loot.

3.1. Strength, Attributes, and Behavior

  • Maragma: defense slightly reduced, HP reduced from 800 to 750, and experience increased from 150 to 175.

  • Molette: experience increased from 300 to 360.

  • Steel Molette: strength slightly reduced and experience increased from 770 to 840.

  • Polar Bear: strength slightly reduced and spell usage frequency decreased.

  • Giant: experience increased from 1,190 to 1,400.

  • Ettin: experience increased from 1,500 to 1,800.

  • Primal Shooter: strength slightly reduced and spell usage frequency decreased.

  • Bloody Skeleton: spell usage frequency decreased.

  • Beebeetle: spell usage frequency decreased.

  • Venorchid: spell usage frequency decreased.

  • Orc Captain: experience increased from 1,000 to 1,200.

  • Orc General: experience increased from 2,200 to 2,500.

  • Orc Lancer: experience increased from 2,300 to 2,700.

  • Orc Warlock: experience increased from 2,300 to 2,700 and spell usage frequency decreased.

  • Bewitched Hand: removed the Direct Punch attack, reduced the chance of applying Silence, and increased the frequency of other offensive spells to balance its combat behavior.

  • Minor Water Elemental: spell usage frequency decreased.

  • Minor Earth Elemental: strength slightly reduced and spell usage frequency decreased.

  • Minor Fire Elemental: spell usage frequency decreased.

  • Minor Wind Elemental: spell usage frequency decreased.

  • Frost Dragon: strength reduced and spell usage frequency decreased.

  • Armoured Beebeetle: strength slightly reduced.

  • Minor Ice Elemental: spell usage frequency decreased.

  • Varanus: strength slightly reduced and spell usage frequency decreased.

  • Vombie: strength slightly reduced and spell usage frequency decreased.

  • Water Elemental: spell usage frequency decreased.

  • Earth Elemental: spell usage frequency decreased.

  • Fire Elemental: spell usage frequency decreased.

  • Wind Elemental: spell usage frequency decreased.

  • Beast: spell usage frequency decreased.

  • Bowbeetle Spike: spell usage frequency decreased.

  • Ice Elemental: spell usage frequency decreased, HP reduced from 47,500 to 45,000, and experience increased from 15,800 to 16,500.

  • Nahual Beast: strength slightly reduced and spell usage frequency decreased.

  • Ophidian Suzeran: spell usage frequency decreased.

  • Amblion Phantom: spell usage frequency decreased.

  • Amblion Spike: spell usage frequency decreased.

  • Amblion Fungoid: spell usage frequency decreased.

3.2. Loot and Rewards

General Loot Adjustments

  • Spectre: overall loot reduced.

  • Swarman: overall loot increased.

  • Bowbeetle: overall loot increased.

  • Ice Elemental: overall loot increased.

  • Minor Ice Elemental: overall loot increased.

New Creatures Dropping Equipment Bags

The following creatures can now also drop Equipment Bags as rewards:

Warg, Molpie, Glowing Ant, Infected Rat, Maragma, and Hyann Comander.

Increased Equipment Bag Drop Chances

The following creatures have received increased Equipment Bag drop chances:

Bandit, Goblin Guard, Centipede, Goblin Warrior, Giant Slug, Skeleton Warrior, Wormib Gray, Ahizo, Cloaker, Goblin Archer, Ancient Molpie, Giant Snail, Sparkle Ant, Molette, Skeleton Mage, Chuul, Kobold Wizard, Kobold Guard, Infected Citzen, Alfa Stirge, Steel Molette, Primal Hunter, Ciclope, Ancient Ent, Chuul Ancient, Infected Worker, Mighty Thief, Infected Tree, Orc Captain, Mega Chuul Ancient, Giant, Pirate Quartermaster, Bewitched Hand, Ettin, Pirate Captin, Wyvern, Bloody Skeleton, Infected Black Cojurso, Venorchid, Dragonete, Orc Warlock, Orc General, Orc Lancer, Scholobeast, Nekromancer, Basilisk, Water Elemental, Earth Elemental, Fire Elemental, Wind Elemental, and Hyann Comander.

3.3. Bestiary

The following creatures have had the number of kills required to complete their Bestiary entries reduced from 15,000 to 10,000:

  • Steel Molette

  • Drake

  • Wyvern

  • Bloody Skeleton


4. Dungeons: Reward Balance

Final Dungeon rewards have been adjusted, increasing the experience granted and changing the number of Gem Fragment Bags obtained.

4.1. Final Experience per Player

Dungeon experience rewards have been increased according to category and difficulty.

Category Dungeon Normal (Before → After) Hard (Before → After) Insane (Before → After)
Bronze Goblin 7,500 → 15,000 12,500 → 25,000 380,000 → 450,000
Bronze Animals 30,000 → 45,000 165,000 → 250,000 285,000 → 600,000
Bronze Sinister Garden 315,000 → 350,000 475,000 → 600,000 630,000 → 900,000
Bronze Worms 30,000 → 45,000 165,000 → 250,000 285,000 → 600,000
Silver Thieves 375,000 → 450,000 525,000 → 750,000 675,000 → 900,000
Silver Giants 450,000 → 500,000 600,000 → 900,000 750,000 → 1,050,000
Silver Pirates 800,000 → 1,200,000 950,000 → 1,500,000 1,100,000 → 2,100,000
Gold Ironmore 600,000 → 1,500,000 750,000 → 2,200,000 900,000 → 2,700,000

4.2. Gem Fragment Bags

The number of Gem Fragment Bags obtained as a final reward has been adjusted according to difficulty.

Difficulty Previous Amount New Amount
Normal 1 to 2 1 to 2
Hard 1 to 3 1 to 4
Insane 1 to 4 2 to 5

5. Quests and Progression

Several quests have received increased experience rewards, particularly during the early stages of progression, making character development more rewarding.

5.1. Increased Quest Experience Rewards

Quest Previous XP New XP
The Sewer Macrobius 2,000 4,000
Dealing with the Wolfangs 600 6,000
Goblin Control 4,000 12,000
Chaneques and More Chaneques 5,000 15,000
Magic, More Magical Creatures! 6,800 18,000
Recovering Belongings 5,600 20,000
Winged Terror 800 4,000
Pest Control 1,500 6,000
The Maggot Stole My Booze! 2,000 10,000
Who Is the Shadow? 400 4,000
Unusual Bait 900 5,000
The Blue Dress 1,200 9,000
The Pink Dress 700 6,000
Breaking Rocks Along the Way 1,500 12,000
Looting Goblins 3,000 15,000
Beetle Infestation 2,400 10,000
Miner's Apprentice 3,000 12,000

6. Professions and Crafting

The profession system has received a major rework, introducing new ways to upgrade crafting tables, produce items, and manage resources.

6.1. Crafting Table Upgrades

  • Crafting tables can now be upgraded to higher levels.

  • The requirements needed to reach the next level can be viewed directly at each table.

6.2. Background Crafting

  • Item production at crafting tables now runs in the background, allowing players to continue their normal activities while their items are being produced.

  • With this change, production times will be increased to accommodate the new system.

6.3. Production Queues

  • Production tasks now occupy specific production queues within the base.

  • Additional production queues can be obtained, increasing the number of items that can be produced simultaneously.

6.4. Crafting Table Integration with the Depot

  • Crafting tables can now use materials stored directly in the character's Depot, without requiring players to manually transfer them to their inventory bags.

  • Initially, this feature will be available to all players.

  • In the future, an unlock system will be introduced to enable this functionality.


7. Training System

The training system has received several changes to provide a more convenient experience, including efficiency adjustments and improvements to AFK training.

7.1. CAPTCHA Removal for VIP Players

  • Removed the CAPTCHA requirement during training for VIP players.

7.2. AFK Training

  • Characters will no longer be disconnected due to inactivity while AFK training, as long as the game client remains open.

7.3. Training Efficiency Rebalance

  • Standard training efficiency has been reduced to 75% of its previous value.

  • Free players now train at 50% efficiency.

7.4. House Training Dummies

  • Private house training dummies continue to provide a training bonus, now set at 20%.

7.5. Shield Training: Knight

  • Knights can now also improve their Shield skill when training with dummies.


8. Interface and Quality of Life

8.1. Pinning Players in the Battle List

  • Added the ability to pin up to 5 players in the Battle List.

  • Each pinned player can be assigned to a slot from 1 to 5, allowing players to configure spells specifically targeting them.

  • This feature makes it easier to use healing spells, buffs, protection spells, and other abilities targeting allies without having to manually select the target each time.

8.2. New Party Window

  • Added a new window dedicated to viewing and managing the Party.

  • Players can now pin up to 5 Party members on the screen, displaying their avatars directly below their own character's avatar, making it easier to monitor party members during gameplay.

8.3. Customizable Condition and Status Icons

  • Character condition and status effect icons can now be displayed closer to the center of the screen, making them easier to monitor during combat.

  • Their display can be fully customized through the game options.

8.4. Repair Multiple Equipment Items

  • Added an option to repair all equipped items with a single action, without needing to repair each item individually.

  • Players can also choose to include equipment stored in their inventory bags when repairing items.

8.5. Sell Items Directly from the Depot

  • Shops now include an option to sell items stored directly in the Depot, without needing to transfer them to inventory bags.

8.6. Mouse Button Hotkeys

  • Mouse buttons can now be assigned as hotkeys, allowing players to bind actions and abilities directly to them.

8.7. Character Preselection

  • The game client now automatically preselects one of the player's characters on the character selection screen after login, making it quicker to enter the game.

8.8. Window Transparency

  • Game windows now feature configurable transparency settings, allowing greater interface customization.

8.9. Minimap Navigation

  • Increased the maximum distance allowed when selecting a destination by clicking on the minimap, making it easier to navigate longer routes.

8.10. Available House Filter

  • Added a new filter to the house purchase window, allowing players to display only houses currently available for purchase.

8.11. House Purchasing

  • Removed the purchase option for houses that already have an owner, preventing attempts to purchase occupied properties.


9. Bug Fixes

9.1. Tutorial Island

  • Players can no longer push other players on Tutorial Island.

9.2. Follow System

  • Fixed an issue where the Follow command would stop working when players crossed each other's paths. Follow now remains active in these situations.

9.3. PvP Arena

  • Fixed an issue that prevented players belonging to the same guild from attacking each other inside the PvP Arena instance.

  • Combat between members of the same guild is now allowed within this instance.

9.4. Equipment Damage Amplification

  • Fixed the application of damage amplification granted by elemental equipment sets for magic classes.

  • This fix also applies to other equipment with the same attribute, such as the Voodoo Pendant.

9.5. Wisdom Passive Ability

  • Fixed the application of damage amplification granted by the Wisdom passive ability.


10. Performance and Optimizations

Significant performance improvements have been implemented on both the game client and server, aiming to deliver a smoother, more stable, and more responsive gameplay experience.

  • General game client performance optimizations.

  • General game server performance optimizations.