NEWS > GAME UPDATES

Posted at: 2026-11-13

Update 1.49 - Check Out the Latest Changes After the Test Server

The big day has arrived! Bloodstone Update 1.49 is coming to the official servers this Friday, November 13, bringing new content, system reworks, and improvements across several aspects of the game!

Following the public testing period, we have taken the community's feedback into account to make final balance adjustments, improvements, and fixes that complement the update.

Discover all the new features and changes in the complete Update 1.49 Patch Notes:

[CLICK HERE TO VIEW THE FULL PATCH NOTES 1.49]

In addition to the previously announced changes, we have prepared several adjustments following the Test Server, including creature balancing, reward adjustments, profession changes, Market improvements, and quality-of-life updates.

Check out the additional Patch Notes for Update 1.49 below, featuring the changes implemented after the public testing period!

 

1. Creature Balance

Several creatures have received further adjustments to their attributes, combat behavior, experience rewards, and loot.

1.1. Strength, Attributes, and Behavior

  • Basmu: HP reduced from 37,600 to 31,600 and experience reduced from 15,000 to 13,500.

  • Nahual Beast: HP reduced from 45,000 to 38,500.

  • Beast: HP reduced from 30,000 to 28,500 and experience increased from 8,000 to 11,000.

  • Nahual Shaman: spell usage frequency reduced.

  • Solar Warrior: strength slightly reduced and experience increased from 8,500 to 10,500.

  • Solar Cultist: spell usage frequency reduced, HP increased from 13,000 to 15,000, and experience increased from 8,500 to 11,000.

  • Solar Chaneque: strength reduced.

  • Solar Chaneque Bomb: strength reduced.

  • Solar Chaneque Kahuna: strength reduced.

  • Venorchid: movement speed increased from 250 to 285.

1.2. Loot and Rewards

The following creatures have received improvements to their overall loot:

Water Elemental, Earth Elemental, Fire Elemental, Wind Elemental, and Ice Elemental.


2. PvP Island

2.1. Hunting Area Adjustments

  • Additional creatures have been added to certain hunting areas on the PvP Island.

2.2. Creature Visual Updates

  • Updated the sprites of the new creatures introduced with the PvP Island expansion.

  • Added visual distinctions between the Infected and Mutated versions, making it easier to identify creatures of different levels.

2.3. Map Fixes

  • Fixed minor map issues on the PvP Island, including missing staircases in two locations.


3. Professions and Crafting

3.1. Crafting Time Adjustments

Item production times have been adjusted to accommodate the new crafting table mechanics.

  • Manual crafting: production time multiplied by 3.

  • Crafting table production queues: production time multiplied by 10.


4. Market

Market limits have been increased for both Free and VIP players.

4.1. Free Players

  • Maximum number of listed items increased from 3 to 10.

  • Maximum listing duration increased from 7 to 30 days.

4.2. VIP Players

  • Maximum number of listed items increased from 20 to 50.

  • Maximum listing duration increased from 30 to 90 days.


5. Items and Consumables

5.1. Event Infusions

  • Infusions obtained from events now have an expiration period of 72 hours.

5.2. Gem Fusion Potions

  • Gem Fusion Potions, including tiers IV and V, can now be found in the in-game store.

  • This availability is temporary, as these potions will also be craftable through the profession system in the future.


6. Interface and Quality of Life

6.1. Spell Effect Opacity

  • Added a new option to adjust the opacity of spell visual effects, allowing players to further customize their combat experience.

6.2. Visual Indicator for Uncollected Loot

  • Added a visual effect to identify creatures that still have uncollected loot, making it easier to locate rewards left behind during combat.


7. Other Changes

7.1. Transfer System

  • Removed the transfer NPC and transfer ticket.